| Scene Analysis, APIs and diagnostic agent skillsS01 | Reported live | Available at RDCReported available in source | Less manual diagnosis; fewer lost sessions |
| Remote client captures inside analytics; portable exportS01S09 | Planned | 2026 / no firm dateRDC statement; later shipping not independently confirmed | Find device-specific failures without asking players for logs |
| Server Authority core systemS02W5 | Confirmed live | July 9, 2026 full releaseOfficial release announcement corroborates transcript | Movement integrity and responsive competitive physics |
| CCL V2 and extensible abilitiesS02S08S12 | Beta / early access | Studio Beta just before RDC; updates this quarterBeta is explicit; general availability not inferred | Lower character overhead; reusable movement mechanics |
| Server Authority bandwidth, smoothing and debugging improvementsS02 | Planned | No firm dateRDC statement; later shipping not independently confirmed | Reduce migration/operation costs; improve gameplay |
| 62 custom terrain materialsS03 | Beta / early access | Early access began June 2026Reported early access in source | More visual variety in one native terrain system |
| Terrain virtual texturing, SDFs, splines, decals and scatteringS03 | Planned | Early access from end-2026 into 2027RDC statement; later shipping not independently confirmed | Less world-authoring labor; scalable richer environments |
| Studio planning, skills, testing and open MCP workflowsS04 | Available / demonstrated | At RDC; components have differing maturityDemonstrated/available components; not a blanket full-release claim | Faster validated iterations and external-agent integration |
| New texture tool and high-quality 4K PBR modeS04S07 | Planned | Next week / month-end relative to September RDCTalks describe differing release stages; exact rollout unresolved | Restyle existing content and reduce art rework |
| Procedural models, part-aware mesh generation and behaviorsS04S07 | Available / demonstrated | Available or demonstrated at RDCAvailability varies by tool; demonstrated segmentation is not proof of universal rollout | Editable, functional assets instead of static meshes |
| Scene Generator / prompt-to-layoutS07W4 | Planned | Later 2026 / in a few monthsRDC statement; later shipping not independently confirmed | Lower initial world-layout and prototyping costs |
| Higher-fidelity mesh generation and normal-map/PBR outputS07 | Planned | Later 2026 / coming soonRDC statement; later shipping not independently confirmed | More visual detail with controlled geometry budgets |
| Single-player playtest agentS08 | Beta / early access | Studio Beta since April 2026Reported beta in source | Automate repetitive QA locally |
| Navigation V2 and debug toolsS08 | Planned | Q4 2026RDC statement; later shipping not independently confirmed | More efficient pathfinding and more viable NPCs |
| Default/dynamic NPC behavior, visualizer and editorS08 | Planned | Q4 2026RDC statement; later shipping not independently confirmed | Richer interactive content with tiered inference cost |
| Cloud multiplayer playtestingS08 | Preview | Coming soon; no firm dateRDC statement; later shipping not independently confirmed | Test interactions across several roles automatically |
| Human-like real-time gameplay modelS08 | Preview | No firm release dateRDC statement; later shipping not independently confirmed | Potential opponents, fill-in players and testing; price unknown |
| Global Chat, friends chat, voice typing and rephrasingS05 | Reported live | Available/described as launched at RDCAvailability and eligibility vary; source-state classification | Restore coordination and improve social retention |
| Creator-customized Quick WordsS05 | Planned | Within next month of RDC; approximately OctoberRDC statement; later shipping not independently confirmed | Game-specific coordination within moderated phrases |
| Persistent friend and global leaderboardsS05 | Reported live | Available at RDCReported available in source | Async competition without new creator backend/storage cost |
| Community announcements, polls and analyticsS05 | Reported live | Available at RDCReported available in source | Reactivate and learn from players between sessions |
| Native player supportS05 | Beta / early access | Beta at RDCReported beta in source | Faster issue reporting and player response |
| Voice calling, emojis and community-page leaderboardsS05 | Planned | No firm date / coming soonRDC statement; later shipping not independently confirmed | More native social activity and return triggers |
| Live avatar and multimodal moderationS06 | Reported live | Operating by RDCReported live operation; outcomes are management claims | Attribute violations; preserve unaffected sessions |
| Safety Callback and Reviewable Content APIsS06 | Beta / early access | Early access; broader callback introduction later 2026API design was still being finalized | Creator-specific intervention before whole-server takedown |
| Alerts, rebuilt error reports, custom dashboards and metrics APIsS09 | Reported live | 2026; alerts launched JulyReported available in source | Quicker regression response and better live operations |
| Early harm detection in experimentsS09 | Planned | Coming soonRDC statement; later shipping not independently confirmed | Checks every five minutes to limit harmful rollouts |
| Session browser and analytics agentS09 | Planned | Later 2026 / hoped for fallRDC statement; later shipping not independently confirmed | Investigate individual sessions and explain metric shifts |
| Bulk profiling timeline; agent-driven Studio fixesS09 | Planned | After initial analytics releases; no firm dateRDC statement; later shipping not independently confirmed | Close the diagnose-to-repair loop |
| Texture streamingS10 | Reported live | Deployed before RDCProduction results reported in source | Reduced transfer/loading requirements and scalable quality |
| Mesh streaming and improved LODsS10 | Beta / early access | Opt-in at RDC; skinned meshes laterOpt-in is explicit; broad automatic rollout not inferred | Reduce geometry and memory burden |
| Upgraded rig, adaptive animations, animation graphs, Auto SetupS12 | Available / demonstrated | Available/described at RDC; some parts in betaDifferent component release stages retained | Lower rigging/animation labor; polished gameplay |
| SLIM for standard R15 player avatarsS12 | Reported live | Available at RDCDoes not yet cover NPCs or custom-scale avatars | Lower distant-avatar rendering load |
| Avatar skinned-mesh streaming; expanded animation graphsS12 | Planned | No firm dateRDC statement; later shipping not independently confirmed | Extend performance scaling and animation control |
| Avatar backgrounds, animation packs, makeup and in-experience creationS12 | Reported live | Released over preceding yearEmissive UGC also described as newly announced | New purchase occasions and customization businesses |
| Personalized shops and in-game Robux shoppingS13 | Reported live | Available at RDCReported live in monetization session | Reduce purchase friction and improve item relevance |
| Home/Search in-game item recommendationsS13 | Testing / rollout | Selected users and experiences at RDCExperiment scope explicitly limited | Expose items outside the game and drive re-entry |
| Game-pass free trialsS13 | Planned | October 2026 targetRDC statement; later shipping not independently confirmed | Lower purchase uncertainty; conversion experiments |
| Roblox Plus creator incentivesS13 | Reported live | First four months discussed at RDCReported operating product; cohort figures are not causal | Recurring subscription value with Roblox-funded discounts/payouts |
| Ads Manager earnings objective expansion and ROAS reportingS13 | Testing / rollout | Announced at RDC; May beta preceded itAnnounced expansion; every account’s access not verified | Scale measurable paid acquisition toward 30,000 eligible games |
| Rewarded-video plugin, Join with Reward and multi-reward reportingS13 | Planned | Late October 2026 targetRDC statement; later shipping not independently confirmed | Reduce setup cost and expand ad inventory |
| In-game sales licensingS14W3 | Confirmed live | September 12, 2026Official post confirms live status and scope | Royalties apply to licensed items rather than unrelated game revenue |
| Licensed music/asset packsS14W3 | Planned | Later 2026 / coming soonRDC statement; later shipping not independently confirmed | New licensed building blocks and monetization |
| Higher eligible U.S. adult DevEx rateS16W2W6 | Confirmed live | June 8, 2026Official dollar rates verified October 17 | Increase creator incentives; raise Roblox payout per eligible Robux |
| Jumpstart and six-month incubatorS16 | Reported live | Active in 2026Programs active; games’ commercial success unproven | Build a pipeline of novel games with engineering and acquisition support |